Publications

  1. (2020). Re-using Vibrotactile Signal Assets for Different Black Box Vibrators without Re-designing. 2020 IEEE Haptics Symposium (acceptance rate = 38%).

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  2. (2020). Edge Vibration Improves Ability to Discriminate Roughness Difference of Adjoining Areas. IEEE Transactions on Haptics.

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  3. (2020). 敵対的学習を用いた触覚提示向け振動の自動生成. 情報処理学会論文誌コンシューマ・デバイス&システム(CDS).

  4. (2020). Surface Roughness Judgment During Finger Exploration Is Changeable by Visual Oscillations. International Conference on Human Haptic Sensing and Touch Enabled Computer Applications.

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  5. (2020). GAN-Based Fine-Tuning of Vibrotactile Signals to Render Material Surfaces. IEEE Access.

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  6. (2019). Influence of Sparse Contact Point and Finger Penetration In Object on Shape Recognition. IEEE Transactions on Haptics.

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  7. (2019). Presenting Static Friction Sensation at Stick-slip Transition using Pseudo-haptic Effect. 2019 IEEE World Haptics Conference (acceptance rate = 46%).

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  8. (2019). Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect. IEEE Transactions on Visualization and Computer Graphics.

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  9. (2019). Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect. 2019 IEEE Virtual Reality (acceptance rate = 21%).

  10. (2019). Inclination Manipulator. SIGGRAPH Asia 2019 Emerging Technologies (acceptance rate = 20%).

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  11. (2018). Enhancing the Pseudo-Haptic effect on the touch panel using the virtual string. 2018 IEEE Haptics Symposium (Acceptance Rate: 44.2%).

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  12. (2018). TactGAN: Vibrotactile Designing Driven by GAN-Based Automatic Generation. SIGGRAPH Asia 2018 Emerging Technologies (acceptance rate = 57.4%).

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  13. (2017). Resistive swipe: Visuo-haptic interaction during swipe gestures to scroll background images on touch interfaces. 2017 IEEE World Haptics Conference (WHC).

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  14. (2015). Impact of illusory resistance on finger walking behavior. 2015 IEEE Virtual Reality (VR).

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  15. (2015). Object Manipulation by Deformable Hand. Haptic Interaction: Perception, Devices and Applications.

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  16. (2015). Application of the Locomotion Interface Using Anthropomorphic Finger Motion. Human Interface and the Management of Information. Information and Knowledge in Context.

  17. (2014). Interpretation of Tactile Sensation Using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar. Proceedings of the 24th International Conference on Artificial Reality and Telexistence and the 19th Eurographics Symposium on Virtual Environments.

  18. (2013). European Historic Rally Project 2013. Proceedings of 3rd Asian Conference on Engineering Education.